Host a Unity WebGL game in Hugging Face Spaces — end-to-end deployment guide
AI Impact Summary
Engineers can publish Unity WebGL games inside Hugging Face Spaces by following an end-to-end workflow that uses the Static HTML template, Git cloning of the space, a Unity WebGL build, and the Hugging Face Unity WebGL Template if desired. This unifies hosting and sharing of interactive demos on a platform already used for ML demos, potentially accelerating stakeholder reviews and demonstrations. The guide also calls for disabling Unity's compression and enabling Git-LFS for large build files, which introduces storage and bandwidth considerations that teams must budget for. As a result, teams can quickly showcase playable content, but must plan asset sizes, update cadence, and performance optimization for in-browser play.
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